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Posts Tagged ‘virtual worlds’

Disney Fairies | Pixie Hollow – Create your very own Fairy and fly into Pixie Hollow!

October 26th, 2008

Sylvie pointed me to Disney Fairies | Pixie Hollow – Create your very own Fairy and fly into Pixie Hollow!… one more wonderful marketing opportunity every parent will not want to miss.

Consumerism, Gaming, Social Tech for Children , , Social Tech for Children,

Woman in jail over virtual murder

October 24th, 2008
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Woman in jail over virtual murder

A woman has been arrested in Japan after she allegedly killed her virtual husband in a popular video game. The 43-year-old was reportedly furious at finding herself suddenly divorced in the online game Maplestory. Police say she illegally accessed log-in details of the man playing her husband, and killed off his character. The woman, a piano teacher, is in jail in Sapporo waiting to learn if she faces charges of illegally accessing a computer and manipulating data.

I’m sure that this is not the first… well maybe the first arrest, but certainly not the first virtual murder.

lj

Virtual Worlds News: JP Morgan Bullish on Kids’ Worlds

January 5th, 2008
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People ask me why I’m doing work in virtual worlds when there aren’t any virtual worlds out there for kids… Well, yes there are, and there will be more of them soon: Virtual Worlds News: JP Morgan Bullish on Kids’ Worlds

Yesterday JP Morgan released its “Nothing But Net: 2008 Internet Investment Guide.” It’s 312 pages long, but skip on down to page 70 for JP Morgan’s virtual worlds primer. The investment company doesn’t look at virtual worlds as a whole for investment, instead pointing to “two audiences, two differing growth curves” for children’s worlds and worlds aimed at adults. The company believes that worlds for adults have yet to see mainstream appeal, but that the market is in its infancy and 2008 will bring “rapid growth.” Regardless, the company is “bullish on sites for children” as they “present parents an opportunity to let their kids play online and interact in a closed environment that is perceived as safe, especially when sites are operated by companies with trusted brands.”

CLD415, Learning Technology, lj children and technology,

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