Researchers Find Racial Bias In Virtual Worlds
Slashdot | Researchers Find Racial Bias In Virtual Worlds
“Real-world behaviours and racial biases could carry forward into virtual worlds such as Second Life, social psychologists say. According to a study that was conducted in There.com, virtual world avatars respond to social cues in the same ways that people do in the real world.
Users, who were unaware that they were part of a psychological study, were approached by a researcher’s avatar for either a ‘foot-in-the-door’ (FITD) or ‘door-in-the-face’ (DITF) experiment. While results of the FITD experiment revealed no racial bias, the effect of the DITF technique was significantly reduced when the experimenter took the form of a dark-skinned avatar.”
Read more at Researchers find racial bias in virtual worlds – Internet – iTnews Australia
No, I have no question about the assertion of racial bias in Virtual World. I’m just reading Lisa Nakamura’s Digitizing Race, which is interesting. However, the research seems pretty lame for reasons commented on in the comments on the first two links, and others. Would be nice if peeps reported on research that would appear better constructed to take up what I think is an important issue.
CLD419, Second Life
How Videogames Blind Us With Science
Games Without Frontiers: How Videogames Blind Us With Science
That’s when it hit her: The kids were practicing science.
They were using the scientific method. They’d think of a hypothesis — This boss is really susceptible to fire spells — and then collect evidence to see if the hypothesis was correct. If it wasn’t, they’d improve it until it accounted for the observed data.
This led Steinkuehler to a fascinating and provocative conclusion: Videogames are becoming the new hotbed of scientific thinking for kids today.
Jeremy Hunsinger, Social Tech for Children
Building “Virtual Worlds” for the Preschool Set with Tribal Nova
Virtual Worlds News: Building “Virtual Worlds” for the Preschool Set with Tribal Nova
I spoke this morning to Tribal Nova Co-CEO Pierre Le Lann about, among other things, the work they did on PBS Kids Play, a subscription-based ($10/month) immersive online learning environment for kids aged 3-6 that he calls a virtual world.
When Kids Play launched, I didn’t cover it because I wasn’t sure what it was exactly. After taking a tour, it’s definitely neat: it’s a primarily audio-driven environment (so kids don’t need to read) that tracks users’ advancement and activity across a variety of games so that users always have recommended games at their finger tips. I’m not sure if it’s a virtual world: Although it’s online in a world-like environment with customizable rooms and an interactive environment, there’s no multi-user interaction. It seems like a traditional online game. However, Le Lann argues, and I’m interested, that environments like Kids Play may fill a gap at the young end of the scale for virtual worlds users.
Social Tech for Children
Slashdot | Google Lively Review
Slashdot | Google Lively Review says “An objective review of Google Lively after a few hours of playing around. It seems to be a bad copy of Second Life. Somehow all the rooms are crowded, and porn has made its way in there already.”
Read it all at Google Lively Review | josecgomez.com
Journal of Virtual Worlds Research – JVWR – http://jvwresearch.org
The first issue of the Journal of Virtual Worlds Research is online. Got some interesting stuff in there!